Master of Arts in Teaching English to Speakers of Other Languages (Master of Arts in TESOL)
Dr Elka Todeva
Technology has reshaped the English as a Foreign Language (EFL) field. A pertinent example is the increasing number of online games and activities for EFL learners. Although having a myriad of technological resources to choose from can promote learning, the quality of these tools varies greatly, leading some EFL students to become frustrated by the cost and time spent on ineffective tools. In light of the above, an online educational game to assist learners with irregular verbs in English, based on Design Thinking methodology, is proposed here as an attempt to strengthen the EFL online niche. This research paper illustrates the game creation process and analyzes data collected from fifty-five students and thirteen teachers from Brazil who piloted the game. The results reveal what makes a tool effective from the learner’s and teacher’s points of view. Additionally, the suggestions provided can be applied to the creation of other types of educational games.
Online and Distance Education
Tadross, Bruna, "Memoverbs®: Designing an Online Educational Game for English Learners" (2017). MA TESOL Collection. 727.